PREQUEL: Design Diary 05

This is the 5th entry in my design diary for the design of PREQUEL, a one-shot tactical tabletop roleplaying game of heroic sacrifices. You can find the first entry here.

In an effort to drum up interest in PREQUEL, a game James Quigley and I are developing, we’ve decided to put out monthly developer diaries/logs that document some of our design thoughts and goals. You can find James’ devlogs on his blog, the Lab

If you’re interested in getting notified when the game goes live for crowdfunding, you can sign up here: https://bit.ly/prequel-rpg

Continue reading “PREQUEL: Design Diary 05”

PREQUEL: Design Diary 04

This is the 4th entry in my design diary for the design of PREQUEL, a one-shot tactical tabletop roleplaying game of heroic sacrifices. You can find the first entry here.

In an effort to drum up interest in PREQUEL, a game James Quigley and I are developing, we’ve decided to put out monthly developer diaries/logs that document some of our design thoughts and goals. You can find James’ devlogs on his blog, the Lab. 

If you’re interested in getting notified when the game goes live for crowdfunding, you can sign up here: https://bit.ly/prequel-rpg

Continue reading “PREQUEL: Design Diary 04”

PREQUEL: Design Diary 03

This is the 3rd entry in my design diary for the design of PREQUEL, a one-shot tactical tabletop roleplaying game of heroic sacrifices. You can find the first entry here.

In an effort to drum up interest in PREQUEL, a game James Quigley and I are developing, we’ve decided to put out monthly developer diaries/logs that document some of our design thoughts and goals. You can find James’ devlogs on his blog, the Lab

If you’re interested in getting notified when the game goes live for crowdfunding, you can sign up here: https://bit.ly/prequel-rpg

Continue reading “PREQUEL: Design Diary 03”